Blender and software tools

Many artists think that the creative process of creating great output contradicts with the use of technical equipment. This attitude seems to be even more present in todays world than in the past, because we are all flooded by technical innovations each day so that artists may feel distracted from their creative work.

But in case of 3D modelling and animation the computer has taken an important role in the process of all involved artists so why restricting the usage of the computer to the 3D modelling and animation? Why not additionally benefit from all the tools in the IT that facilitate the work in many non-artist areas?

This web page shall demonstrate ways to combine the use of blender with the tools that make a great job in software development because especially software developers have found many ways to make their work more effective and easier.

Of course software development consists of many tasks that differ essentially from tasks of a 3D artists' work. On the other hand there is a big intersection, especially in the context of collaborative work. Moreover with some minor workarounds we can make use of software development concepts in modelling work that nobody would associate with 3D work.

This web page introduces some concepts of software development and shows ways to adapt these concepts to 3D modelling. It is the decision of every artist to make use of these concepts or tools or decline them. But for a good decision it is at least necessary to know about them.

The concepts, tools and ways to adopt for 3D are one way to support 3D work, but of course there are many other ways in the world.

This web site is set up like a tutorial in which the topics need to be read in the presented order, because some of the described chapters depend on each other.

I am looking forward to your feedback!!